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Today, the PlayCanvas team is excited to announce the release of a brand new browser-based glTF viewer application. Try it now or click these links to preload some classic glTF models: Boom Box, 手机翻国外网站教程 and Fox. The viewer is open sourced under an MIT license and the code can be found on GitHub.
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The Khronos 3D Commerce Working Group is working to build industry consensus around guidelines, standards and certification programs to streamline 3D content creation, management and deployment for Ecommerce, including online ads and search results. In one of its first deliverables, the Working Group has published a sneak peek at the upcoming guidelines by releasing a high-level summary of the topics that will be covered—including file formats, coordinate systems, geometry, materials, textures, lighting and publishing targets. This summary has been published in Markdown on GitHub under the CC BY 4.0 license. Khronos is inviting feedback, suggestions and contributions from the industry to help guide and improve the full guidelines. Learn more about this release in the latest Khronos Blog: 网络加速软件下载-网络加速器下载|网速保护工具-系统 ...:2021-4-10 · 雷光加速器 v8.0|网游加速工具 雷光加速器 v8.0|网游加速工具简介: 雷光加速器一款专为网游玩家、工作室.商务人士、互联网用户提供专业的网游代理加速服务,线路覆盖国内外几十个国家,支持所 ….
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The Khronos Group announces multiple conformant implementations of OpenXR are shipping from Oculus and Microsoft, leveraging the newly opened OpenXR 1.0 Adopters Program and open source conformance tests. The OpenXR Adopter’s Program enables consistent cross-vendor testing and reliable operation of OpenXR across multiple platforms and devices with OpenXR-conformant products published on the Khronos Conformant Product Registry. Learn more in today’s 老王加速器最新版下载 and the latest 老王加速器最新版下载.
Oculus announced that as of v19, they are officially supporting the OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here. For more information, check out our documentation (PC, mobile) and join the discussion in the OpenXR Development forum. We’ll keep you updated as we add support for new extensions.
Imagination Technologies has posted a new tutorial series: Vulkan synchronisation and graphics-compute-graphics hazards. Follow along with this in-depth walk through on maintaining peak performance of the GPU.
NVIDIA continues improving their Vulkan API support with two new extensions now available: VK_EXT_image_robustness and VK_EXT_shader_atomic_float. Both of these extensions landed with the Vulkan 1.2.148 specification update released on July 19, 2020.